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Space Salvager 1.4.2 - Part 1

Pictures! Pictures galore! Everyone loves screenshots, right? Enemy Health Notifcation One of the enhancements people were asking about at the Norwich Games Expo and GameCitySquared was “targeting” in...

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Space Salvager 1.4.2 – Part 2

So what would multiplayer be without being able to chat with each other? Better than that, what’s the point in fighting pirates if they can’t smack-talk you? Multiplayer Chat Every game with...

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XNA to MonoGame - Windows 8 Porting

ve been meaning to start writing about my experiences porting Space Salvager from XNA to MonoGame, but as is often the case things keep getting in the way – but not tonight! These are a few issues I...

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Threadsafe Calls

The purpose of this post is to give an introduction to making thread-safe calls specifically within .NET/Mono. Thread Safe Calls A thread safe calls are a type of call that can be made from any thread...

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Space Salvager - January Sucked

Things have not progressed how I wanted: at all. I purposely set a fairly wide deadline for 1.4.2 to ensure it was definitely going to be ready for the end of January, but then everything fell apart....

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Space Salvager 1.4.2 – Part 5

Space Salvager 1.4.2 is finally out! Admittedly without multiplayer, which I am very unhappy about but it had to be done unfortunately. The FutureThe current plan doesn't involve any more patches for...

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Research Time

Research Time For the last week I’ve been taking time out to watch films and play games that I’ve not seen before to start filling my head with new ideas and concepts. Last night I watched 1984, which...

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Space Salvager on Desura

It's been a long time coming, but it's finally happening. If you've already purchased from IndieGameStand then you can redeem your Desura key now I believe, although you may have to wait to download...

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Game Engines - GameMaker

For the past month I've been sitting around writing very little code and thinking a whole heck of a lot about the next game. It's been a 'month off' to collect my thoughts, but now March is over and...

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Space Salvager - Scanning & Talents

First off, apologies for delaying the Steam release. There's a few things I want to finish up before letting it loose on Steam and I've been somewhat behind on things due to a strong down period end of...

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